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 Post subject: Season 2: Episode 3 - The Dragon’s Reach: Part 1
PostPosted: Tue 29 Jul, 2014 20:45 
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Joined: Fri 22 Jun, 2012 09:53
Posts: 508
Location: Heveadorp

As the adventure of Season 2 continues, the whole of Tyria is threatened by the peril of the Elder Dragon Mordremoth.

Begins July 29, 2014
As the adventure of Season 2 continues, the whole of Tyria is threatened by the peril of the Elder Dragon Mordremoth. Attacks by its minions have stretched ever-farther afield, from the arid Maguuma wastes to the Timberline Falls and the heart of Kryta. All of Tyria must come to understand this dire threat.

The Call Goes Out
The races of Tyria will need to be convinced that Mordremoth’s might is the gravest threat facing them. Each race has its own concerns, from encroaching ghosts and dragon minions to mysterious magical anomalies. It’ll take determination and some daring acts to persuade the world’s leaders to put the greater good above their own troubles.

Corruption Spreads
Mordremoth’s corruptive power is spreading. The lethal vine attacks on Concordia and Fort Salma are not the extent of the dragon’s danger. Now the threat is making itself felt in the far reaches of Ascalon. The charr in the Iron Marches have witnessed an outbreak of Mordremoth’s corruptive power, and they’re in need of your aid! Reports are coming in of more and more entangled waypoints – will Taimi be able to set them to rights?

Story Journal
Log in today to unlock free, permanent access to the story of The Dragon’s Reach: Part 1! Once you’ve completed the episode, you’ll be able to replay it through the new Story Journal feature and push yourself to complete ultra-challenging achievements. Check out this blog post for more details.

Reap Your Rewards
In addition to continued access to Dry Top rewards like Ambrite and Zephyrite Lockpicks, this episode brings in more brand-new rewards! Begin construction of a new back item which will grow and change as your adventures continue in Episodes 3 and 4, and search through Buried Locked Chests for a chance at one of three new Kites! The Ventari Follower, Prosperity Mine, and Crystal Shard Kite toys will grant your character increased movement speed while carrying them.

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 Post subject: Re: Season 2: Episode 3 - The Dragon’s Reach: Part 1
PostPosted: Tue 29 Jul, 2014 20:49 
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Joined: Fri 22 Jun, 2012 09:53
Posts: 508
Location: Heveadorp
Game Update Notes - July 29, 2014
The Dragon’s Reach, Part 1

With an Elder Dragon’s corruption spreading, the heroes of Tyria set out in an attempt to gather allies to meet this new threat. But with problems of their own close to home, will world leaders add their support or just introduce more challenges?

After completing The Dragon’s Reach, Part 1, players can showcase their tactical mastery as heroes of Tyria by completing challenging episode-related achievements.

New kites can be found in the Buried Locked Chests throughout Dry Top. Kite types include:
•Crystal Shard Kite
•Ventari Follower Kite
•Prosperity Mine Kite

•Gentt now trades Sandy Bags of Gear for Unidentified Fossilized Insects.
•The ambrite short bow, Vespidae, has been renamed to Culicidae.
•The ambrite weapon recipe and ambrite fossilized insect descriptions have been updated to better describe the weapons they make.


•Black Citadel: •Discovering the Hero’s Forum point of interest will no longer cause it to shift position on the world map.

•Blazeridge Steppes: •Fixed a bug that caused monster waves to respawn immediately after being killed in the “Defend Brokentooth Maw” and “Defend the engineers repairing Brokentooth Maw” events.

•Bloodtide Coast: •The shark in the “Kill the Deep Sea Shark” event now has a boss icon overhead.
•Fixed a gender/model mismatch of a Covington Cannoneer.

•Cursed Shore: •Fixed a bug to stabilize Halla Corpseflayer’s position during the interaction at Meddler’s Summit.
•Added a marker to the “Defend Priory Scholar Zepa as she searches the village of Ewan for ancient artifacts” event so the event is easier to find during its preparation phase.

•Divinity’s Reach: •Divinity Guide [Information] NPCs will now correctly mark the Seraph Headquarters on the world map.

•Dredgehaunt Cliffs: •In Dostoev Sky Peak, the Veteran Hulking Pyrite Elemental correctly displays a boss icon during the “Stop the hulking pyrite elemental” event.

•Gendarran Fields: •Fixed a bug preventing players from removing the crippled condition from wounded soldiers when using the Medical Kit bundle near Nebo Terrace.

•Harathi Hinterlands: •Shining Blade Kimber and the trio of centaur war councilors in the “Help Shining Blade Kimber find her husband” event chain now have event icons overhead.
•The Veteran Bandit Leader in the “Intercept the prisoner caravan” event now has a boss icon overhead.
•The locations of the four Seraph squads in the “Defend Seraph forces at Bridgewatch Camp from the Modniir assault” event have been given event icons on the world map.

•Malchor’s Leap: •Fixed a wall around the Village of Wren to prevent players from walking through the wall.

•Mount Maelstrom: •Fixed the Crucible of Eternity dungeon icon on the world map to hide correctly if the area is undiscovered.

•Plains of Ashford: •The Iron Legionnaire escorted in the “Kill the veteran lava shaman” event correctly displays a shield icon overhead.

•Sparkfly Fen: •Fixed a minor technical issue with Tequatl’s Hardened Scales buff in the “Danger at Fabled Djannor” event to alleviate CPU spikes.

•Straits of Devastation: •The Champion Risen Krait Nimross in the “Destroy the Risen krait nimross and free the trapped Pact crew” event now has a boss icon overhead.

•The Grove: •Updated conversations with NPCs Beidyre and Androel to allow non-sylvari players to converse with them.

•Twilight Arbor Story Mode: •Fixed Mr. Sparkles’s character model mismatch.

•Ascalonian Catacombs Explorable Mode: •Fixed several issues causing Detha’s story path to stall.

Personal Story

•All recipe unlock items have received new icons. Icons now match the rarity and type of the output item. Similarly, the rarity of all recipe items now matches the output item’s rarity.
•Fixed a bug causing Chaos of Lyssa, Chaos of Lyssa (Infused), Light of Dwayna (Infused), and Shadow of Grenth (Infused) to become soulbound when equipped. All soulbound versions of these items will become account bound.
•Updated the karma vendors at the Orrian temples to each sell armor sets with a single stat combination.

Profession Skills
•Healing Turret: •Cleansing Burst: Added a skill fact for conditions removed: 2.

•Hammer Swing / Hammer Bash: •Fixed a bug preventing the number of targets skill fact from displaying.

•Sanctuary: •Fixed a bug that caused the Master of Consecrations trait to create a duplicate skill fact.

•Lich Form: •Deathly Claws: Added a pierces skill fact.
•Marked for Death: Updated the damage skill fact to correctly scale with the Spiteful Marks trait.

•Piercing Arrows: •Added pierces and targets per arrow skill facts to affected skills.

•Mighty Swap: •Added a combat only trait fact.

•Vigorous Training: •Added a combat only trait fact.

•Fan of Fire: •Added pierces and targets per arrow skill facts.

•Combustive Shot: •Fixed a bug that caused the damage skill fact to display a lower amount than the actual damage when traited with Burst Mastery.

World vs. World
•Updated the names on past WvW tournament world-placement achievements.
•The Toxic Unveiling Volley skill no longer shows up on an Arrow Cart’s skill bar until the skill has been unlocked.
•Guild Arrow Cart skill-damage tooltips now properly reflect their superior-level damage.

New Items and Promotions

•The new Home Portal Stone is now available in the Services category for 900 gems. Players can instantly travel to their home city instance and return to their original location on demand.
•Mini Scruffy is now available in the Toys category of the Gem Store for 500 gems.
•The Permanent Hair Stylist Contract is now a very rare drop from Black Lion Chests for the next 2 weeks only.
•The new Endless Monkey King Tonic is now a very rare drop from Black Lion Chests.

Bug Fix
•Mini Flame Legion Effigy is now the same scale as other exotic minis.

Update 1:
Bug Fixes:
•Fixed multiple bugs that caused several events in the Iron Marches to stall.
•Fixed an occasional client crash.
•Fixed a bug that could cause the game client to crash upon opening the guild panel.
•NPCs should no longer appear as representing a guild.
•Fixed a server crash.

Update 2:
•Fixed a server crash.

Update 3:
Bug Fixes:
•Fixed various issues in Frostgorge Sound events.
•Adjusted the difficulty of champion tendrils in Mordrem events in the Iron Marches.
•Fixed an issue in which the “Coat yourself in Mordrem spores to baffle Mordrem defenses and gather samples from the vine chambers” event in the Iron Marches was stalling.
•Fixed an issue in which the Mordrem wolves would incorrectly spawn at the start location of the “Stop Mordrem from spreading corrupted tendrils in the Iron Marches” event.
•Increased the time between enemy waves in the “Help Arcanist Xanf set up his spectral disruptor” event in Cursed Shore.

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