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 Post subject: Guild Wars 2 in 2013, globale plannen
PostPosted: Tue 15 Jan, 2013 16:42 
Lord
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Op de website van Guild Wars 2 is een blog post verschenen met globale informatie over de plannen in 2013. Omdat het een redelijk lang bericht is pak ik een aantal (naar mijn idee) interessante dingen er uit. Het hele bericht kan natuurlijk gelezen worden op https://www.guildwars2.com/en/news/coli ... ths-ahead/

Systems and Rewards Supporting the Living World
Quote:
One of our focuses is expanding and leveraging our achievement system. The concept behind this is to allow players to earn new rewards for achievements, as well as progressing down achievement paths that take advantage of the open world experience. We’ll add tokens for your achievement you can turn in to select from a list of rewards, including new reward types like ascended gear and infusions. We’ll add support so daily achievements will be different each day of the week, which will help drive players to different areas of the world and play together. Later, we’ll also be adding a system that lets you complete a subgroup of achievements to fulfill your daily. For example, if there are 6 daily achievements available, you’ll only need to do 4 of the 6. So you can choose the achievements that you’re most interested in.
We’ll continue to offer cosmetic rewards such as titles, medals (map complete), unique skins, etc. which will remain prizes earned for completing specific parts of the game. These will show off the prestige of your character, but will not make your character more powerful than other characters.

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What About Guilds? I Want To Do Things with My Friends
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Some of these missions may be content designed specifically for the guild to accomplish within certain constraints or time requirements while others see the creation of new content by a guild/s everyone in the world can experience. Over time we’ll continue to expand this system with new guild rewards, missions, and tools to allow guilds, of all sizes, to play a stronger part in solidifying the communities of the GW2 world.


OK, What About WvW
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Firstly, we’ll be adding paid server transfers, with time limitations and WvW restrictions, and guestingability, which allows players to visit friends on other servers in every part of the game except for WvW. To encourage players to stick with a single server for WvW and fight for the pride of that server, server changes will incur a fee and have time limitations. Second, we’ll make improvements to culling. We recently ran small tests on Live to help us move towards eliminating as much culling from WvW as possible. The results have been promising, and we have a number of additional culling features in development. If all goes well, our hope is 2013 is the year culling ceases to exist, or is as minimal as possible in the WvW experience.
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En meer...
    Leaderboards on our website where you can compare your abilities with other players to find out who is the best in the world.
    Expanded and re-designed encounters for bosses in dungeons and the open world.
    New types of achievements which tie into the new systems of achievement rewards.
    Continuing to improve the security of the game fighting botters and hackers, as well as improving the games stability by addressing bugs as quickly as possible when they are reported.
    Identifying existing parts of the game that can be improved and made more fun/exciting, and investing the time to ensure everything we’ve built really shines as we move forward.
    Improving the new player experience, to make it easier for new players to learn how to play GW2, enter the game world, and more quickly learn the game without being overwhelmed.
    Improving the “looking for group” tool to make it easier to find other players to play with in the game.
    The improvements and fixes to the fractal dungeons

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 Post subject: Re: Guild Wars 2 in 2013, globale plannen
PostPosted: Wed 16 Jan, 2013 10:46 
Knight
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Ziet er goed uit... beloofd weer een mooi jaar te worden :)

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 Post subject: Re: Guild Wars 2 in 2013, globale plannen
PostPosted: Wed 16 Jan, 2013 22:11 
Guild Leader
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ziet er leuk uit die achievement rewards :)

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 Post subject: Re: Guild Wars 2 in 2013, globale plannen
PostPosted: Sun 27 Jan, 2013 09:49 
noob
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Verbeteren van LFG (of beter introduceren van een echte LFG-tool, zoals bijv wow die kent) zou ik een echte verbetering vinden. Ik lees dat eraan gewerkt wordt, dus laat maar komen :)
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